VST OneTrack Dokumentacja Strona 439

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Creating a Tempo Map
For this to work, Match Points should be inserted throughout the whole Event, and
preferably evenly distributed, for example on every quarter note. It is possible to
create a tempo map for an Audio Event with a lot of “syncopated” Match Points,
but this will require you to insert and move Meter Hitpoints by hand (see step 6 be-
low).
1. Activate Master on the Transport Bar.
2. At the beginning of the Audio Event, insert a tempo change with a value
roughly the same as the tempo of the recording.
This will make it easier for you to see if the links are correct (see step 8 be-
low).
3. Set Snap to the note value that separates the Match Points.
In our example, this would be 4 (quarter note).
4. Set the Left and Right Locators so that they encompass the Event.
5. Select Fill Meter Hitpoints from the Do pop-up menu.
Meter Hitpoints are inserted in the area above the tempo curve.
6. If your Audio Event contains Match points that are not positioned on
quarter notes (or whatever Snap value you have chosen), you need to in-
sert Meter Hitpoints on the corresponding places as well.
Also, it for some quarter notes in your Audio Event, there are no Match
Points (for example in long breaks, pauses, etc), you have to delete the
Meter Hitpoints on the corresponding positions.
This is because you will later perform a “link one by one”, where each Match
Point is linked to exactly one Meter Hitpoint. If there is a Hitpoint or a Match
Point “missing”, the wrong Match Points will be linked to the wrong Hit-
points.
It is perfectly possible not to use the “Link One by One” function, and instead
link the Hitpoints to the Matchpoints “by hand” as described in the Hitpoints
chapter in the main Cubase manual. If you choose to do this, the number of
Hitpoints does not have to be the same as the number of Match Points.
7. Pull down the Option pop-up menu and select Show Hitpoint Links.
8. Pull down the Do pop-up menu and select Link One by One.
Now, the program attempts to link each of the Meter Hitpoints to a Match
Point, starting from the first one.
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